The 1998 Insomniac Games classic was praised for its stunning 3D graphics (for the time) and high replay value. If you’ve ever heard of PlayStation, chances are that you’ve also heard of Spyro the Dragon. You would get stuck on a mission in a game, such as Santa Claus Saves the Earth, but there was never any motivation to fight through the challenge due to poor gameplay and plotlines. When PlayStation started up twenty years ago, the games that were coming out weren’t all that great. No game had ever done that for me before, and my mind was opened up to the fact that a video game could be much more than just a game - it could be a learning experience and picker-upper when things weren’t going well. Spyro the Dragon was the first game in which I could connect with the protagonist to the point where I thought of the character as a friend and mentor. It was a time when my innocent mind allowed me to completely escape from the real world and insert myself into this fantasy that I loved so much. I was so connected to the game that I started dreaming that I was in his world, helping him along his adventures and guiding the way against the evil Gnorcs. I could always count on Spyro to be just one click of a button away in my room, waiting for me to guide him through the next challenge.
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